You’re wandering through the mud and misery of Velen, just trying to find some coin or maybe a decent game of Gwent, when you stumble upon two peasants praying to a pile of rocks. This is the start of the "A Greedy God" quest, a short but memorable encounter that highlights exactly why The Witcher 3: Wild Hunt is still the king of side content. It’s not a world-ending threat. It’s not a political assassination. It’s just a fat, arrogant monster running a religious scam on some starving villagers.
Finding this quest is easy enough, though it's technically "hidden" because it won't show up on a notice board. You’ll find it south of the Wastrel Manor, near the ruins of a small estate. You’ll hear the peasants before you see them. They’re pleading with "Allgod," a deity who apparently has a very specific—and expensive—taste in offerings.
Most people just blow through the dialogue. Don't.
The brilliance of this quest isn't the combat (there barely is any) but the moral ambiguity and the sheer audacity of the creature involved. It’s a classic Sapkowski-style setup where the "monster" isn't necessarily a bloodthirsty beast, but something far more human: a con artist.
Tracking the Greedy God in Witcher 3
When you talk to the peasants, they’ll complain that Allgod is angry. The crops are bad, the war is ravaging the land, and the god is demanding more than they can give. If they don't provide the "fine" offerings—honey, wine, high-quality meats—he threatens them with a curse.
Geralt, being Geralt, smells bullshit immediately.
To progress, you need to use your Witcher Senses. Look around the altar. You’ll find some wine fumes lingering in the air. This is where the trail starts. Follow the scent. It leads you to a pile of rubble and a cracked wall that looks suspiciously like a basement entrance.
Behind that wall (you’ll need the Eye of Nehaleni to dispel the illusion, which you get from Keira Metz during the main questline), you’ll find the "god."
It’s a Sylvan.
Sylvans are rare creatures in the Witcher world. They look like a cross between a man and a goat—horns, hooves, and a belly that suggests they’ve spent the last century eating nothing but lard. This particular Sylvan, named Allgod, has set up a cozy little lair beneath the ruins. He’s surrounded by crates of stolen food, expensive wine, and the general comforts of a man who hasn't worked a day in his life.
The Three Paths: What Should You Do?
Once you confront him, the "Greedy God" drops the deep, booming voice and reveals himself to be a lazy, entitled jerk. He argues that he’s actually helping the peasants. By demanding high-quality food, he’s giving them "hope" and a sense of purpose. It’s a cynical, twisted logic that makes you want to Igni him on the spot.
You have three main ways to handle this. Your choice impacts the lives of the villagers and your own rewards.
Option 1: Kill the Sylvan
You can decide that a monster exploiting humans is still a monster that needs to die. This is the "Witcher" way, arguably. The fight is trivial. Sylvans aren't particularly tough if you stay behind them and use Cursed Oil.
- The Result: You loot his lair for some decent mid-game gear and food. However, when you go back to the peasants, they are devastated. You’ve killed their god. They believe they are now doomed to eternal misfortune. It’s a hollow victory.
Option 2: Force Him to Settle for Less
This is the "middle ground" approach. You threaten him. You tell him that if he doesn't stop demanding the "premium" stuff and starts accepting whatever the peasants can actually afford (like basic grain or scrap meat), you’ll come back and turn him into a rug.
- The Result: Allgod agrees, mostly because he’s terrified of Geralt’s silver sword. The peasants are happy because their god has "shown mercy," and they can keep their best food for themselves. This is generally considered the "best" moral outcome for the NPCs.
Option 3: Leave Him Alone
You can just walk away. You can tell the peasants that their god is real and they should keep doing what they’re doing.
- The Result: The status quo remains. The peasants keep starving, and the Sylvan keeps getting fat. You get a small reward from the villagers for "confirming" their faith, but Geralt’s conscience probably takes a hit.
Why This Quest Matters for Your Playthrough
A Greedy God in Witcher 3 isn't just filler. It serves as a reminder of the power dynamics in Velen. The peasants are so desperate for hope that they’ll literally feed a monster while their children go hungry. It echoes themes found in the "Whispering Hillock" or the "Crones of Crookback Bog" quests, but on a much smaller, more intimate scale.
If you’re looking for high-level loot, you won't find it here. The real prize is the XP and the satisfaction of navigating a weird social situation.
Honestly, the Sylvan is one of the funniest characters in the game. His dialogue is top-tier. He’s not evil in the sense that a higher vampire is evil; he’s just a parasite. He found a niche in the ecosystem and exploited it.
A Note on the Eye of Nehaleni
If you haven't done the "Wandering in the Dark" quest with Keira Metz yet, you won't be able to finish this quest. You’ll reach the cellar and realize you can't see past the illusory wall. Don't waste your time trying to Aard it down. Go finish Keira’s quest first, get the Eye, and then come back to Velen to deal with the fat goat-man.
How to Get the Most Out of the Encounter
If you want the "optimal" experience, here is how you should handle the Greedy God.
First, explore the basement thoroughly before you talk to him. There are several containers with crafting components that are quite useful if you're still in the early-to-mid game (around level 7–12).
Second, listen to all of his dialogue options. The Sylvan’s excuses for why he needs "only the finest" wine are genuinely hilarious and show off the quality of CD Projekt Red’s writing.
Third, if you choose to let him live but force him to lower his demands, make sure you talk to the peasants afterward. The dialogue change is subtle, but it's there. They are relieved, and Geralt gets to walk away knowing he solved a problem without necessarily shedding blood.
Velen is a place where most choices lead to someone dying or a village being burned down. This is one of the few times where you can actually improve people's lives—even if it means letting a fat monster stay in a basement.
Actions to Take Now
To wrap this up and get back to your hunt, follow these specific steps to ensure you don't miss anything in this quest:
- Locate the Quest: Travel to the area south of Wastrel Manor in Velen. Look for two peasants near a stone altar.
- Check Your Inventory: Ensure you have the Eye of Nehaleni. If the wall in the ruins looks "shimmery" but won't open, you need to progress the main story with Keira Metz first.
- Use Witcher Senses: Follow the wine scent to the hidden entrance.
- Negotiate: Choose to threaten the Sylvan rather than killing him. This preserves the villagers' faith while stopping their starvation, providing the most narratively satisfying conclusion.
- Loot the Cellar: Don't leave without checking the crates. While not legendary, the alcohol and food items are helpful for alchemy and health regeneration.
By handling the "Greedy God" this way, you maximize your experience gain and maintain the delicate balance of the Velen countryside. It’s a small story, but in the world of The Witcher, the small stories are often the ones that stick with you the longest.